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Building a Game Initiator with Initialization Queue in Unity Using UniTask
In game development with Unity, the initialization process often requires careful handling to ensure that all parts of the game are ready before the game starts. When working with multiple objects that need to be initialized, managing this process in a sequential and efficient manner can be challenging.
In this article, we will discuss how to build a Game Initiator that can manage an initialization queue by using interfaces and UniTask in Unity. With this approach, we can ensure that all components are properly initialized, even if the initialization process is asynchronous.
What is a Game Initiator?
A Game Initiator is a system that initializes various components or systems before the game is fully ready to be played. For instance, you might need to load data from a server, initialize specific objects, or set up the UI before the gameplay starts. For such scenarios, it is essential to have a mechanism that ensures all these processes happen in the correct order and finish before the player can interact with the game.
Approach with Interface and UniTask
A good way to handle this initialization process is by using an interface to define which components require initialization and leveraging UniTask to perform the initialization asynchronously. You can install UniTask package from this repo